大富豪
革命状態: なし
-
あなたの手札:
📖 ゲームルール(クリックで開く)
- 1人プレイ(あなた vs AI)
- カードの強さ: 3 < ... < A < 2(革命時は逆転)
- 出せるカード: 前のカードより強いカード
- ペアや階段出し: 同じランク / 同じスートで連番(3枚以上)
- 8切り: 8を出すと場が強制流れ
- 革命: 同じランクのカードを4枚出すと強さが逆転
- パスが2回続くと: 場が流れて最後に出した人から再開
view source
JavaScript
const suits = ['♠', '♥', '♣', '♦'];
const ranks = [3, 4, 5, 6, 7, 8, 9, 10, 'J', 'Q', 'K', 'A', 2];
let players = [];
let currentPlayerIndex = 0;
let topCards = [];
let passCount = 0;
let lastPlayerIndex = -1;
let isReversed = false;
let selected = new Set();
function createDeck() {
const deck = [];
for (const suit of suits) {
for (const rank of ranks) {
deck.push({ suit, rank });
}
}
return deck.sort(() => Math.random() - 0.5);
}
function compareCards(a, b) {
const indexA = ranks.indexOf(a.rank);
const indexB = ranks.indexOf(b.rank);
return isReversed ? indexB - indexA : indexA - indexB;
}
function isStraight(cards) {
if (cards.length < 3) return false;
const sorted = [...cards].sort(compareCards);
const suit = sorted[0].suit;
for (let i = 1; i < sorted.length; i++) {
if (sorted[i].suit !== suit) return false;
if (ranks.indexOf(sorted[i].rank) !== ranks.indexOf(sorted[i - 1].rank) + 1) {
return false;
}
}
return true;
}
function isPlayableSet(cards, topCards) {
if (cards.length === 0) return false;
const isStraightPlay = isStraight(cards);
const isGroupPlay = cards.every(c => c.rank === cards[0].rank);
if (!isStraightPlay && !isGroupPlay && cards.length > 1) return false;
if (!topCards.length) return true;
const isTopStraight = isStraight(topCards);
const isTopGroup = topCards.every(c => c.rank === topCards[0].rank);
if (isStraightPlay && isTopStraight) {
if (cards.length !== topCards.length) return false;
return compareCards(cards[0], topCards[0]) > 0;
}
if (isGroupPlay && isTopGroup) {
if (cards.length !== topCards.length) return false;
return compareCards(cards[0], topCards[0]) > 0;
}
return false;
}
function isEightCut(cards) {
return cards.some(card => card.rank === 8);
}
function startGame() {
const deck = createDeck();
players = [
{ name: 'あなた', hand: deck.slice(0, 13), isAI: false },
{ name: 'AI A', hand: deck.slice(13, 26), isAI: true },
{ name: 'AI B', hand: deck.slice(26, 39), isAI: true }
];
topCards = [];
passCount = 0;
isReversed = false;
currentPlayerIndex = 0;
lastPlayerIndex = -1;
initialRenderPlayerHand();
updatePlayerHandState();
updateCardInteractivity();
render();
maybeRunAITurn();
}
function clearFieldAndResetTurn() {
topCards = [];
log("全員がパスしたため場が流れました。", 'neutral');
passCount = 0;
currentPlayerIndex = lastPlayerIndex;
renderTopCards(); // 場を消す
updatePlayerHandState(); // ← 明るく or 暗く切り替え
updateCardInteractivity(); // ← 出せるカードだけ有効に
maybeRunAITurn();
}
function nextTurn() {
currentPlayerIndex = (currentPlayerIndex + 1) % players.length;
if (currentPlayerIndex === lastPlayerIndex) {
clearFieldAndResetTurn();
return;
}
updatePlayerHandState();
updateCardInteractivity();
maybeRunAITurn();
render();
}
function maybeRunAITurn() {
const currentPlayer = players[currentPlayerIndex];
if (currentPlayer.isAI) {
setTimeout(() => aiTurn(currentPlayer), 1000);
}
}
function aiTurn(player) {
const playableSets = findPlayableSets(player.hand);
if (playableSets.length) {
const chosenSet = playableSets[0];
topCards = chosenSet;
lastPlayerIndex = currentPlayerIndex;
passCount = 0;
for (const card of chosenSet) {
const idx = player.hand.findIndex(c => c.suit === card.suit && c.rank === card.rank);
player.hand.splice(idx, 1);
}
log(`${player.name} は ${topCards.map(c => `${c.suit}${c.rank}`).join(' ')} を出しました。`, 'ai');
checkWin(player);
} else {
log(`${player.name} はパスしました。`, 'ai');
passCount++;
if (currentPlayerIndex === lastPlayerIndex) {
clearFieldAndResetTurn();
return;
}
}
nextTurn();
}
function findPlayableSets(hand) {
const sets = [];
const rankGroups = {};
for (let card of hand) {
const r = card.rank;
if (!rankGroups[r]) rankGroups[r] = [];
rankGroups[r].push(card);
}
for (const rank in rankGroups) {
const group = rankGroups[rank];
for (let count = Math.min(group.length, 4); count >= 1; count--) {
const set = group.slice(0, count);
if (isPlayableSet(set, topCards)) {
sets.push(set);
break;
}
}
}
const suitGroups = {};
for (let card of hand) {
if (!suitGroups[card.suit]) suitGroups[card.suit] = [];
suitGroups[card.suit].push(card);
}
for (const suit in suitGroups) {
const cards = suitGroups[suit].sort(compareCards);
for (let i = 0; i <= cards.length - 3; i++) {
for (let len = 3; len <= cards.length - i; len++) {
const slice = cards.slice(i, i + len);
if (isStraight(slice) && isPlayableSet(slice, topCards)) {
sets.push(slice);
break;
}
}
}
}
return sets;
}
function updateCardInteractivity() {
const currentPlayer = players[currentPlayerIndex];
const container = document.getElementById('playerHand');
if (currentPlayer.isAI) return; // AIの手番ならスキップ
const cardDivs = container.querySelectorAll('.card');
// 🔽 場が流れている(カードなし)なら、全カード有効にする
if (topCards.length === 0) {
cardDivs.forEach(div => div.classList.remove('disabled'));
return;
}
cardDivs.forEach(div => {
const id = div.dataset.id;
const [suit, rankStr] = id.split('-');
const rank = isNaN(rankStr) ? rankStr : parseInt(rankStr);
const card = { suit, rank };
const canPlay = isPlayableSet([card], topCards);
if (canPlay) {
div.classList.remove('disabled');
} else {
div.classList.add('disabled');
}
});
}
function passTurn() {
const player = players[currentPlayerIndex];
if (player.isAI) return;
// 🔽 選択状態をリセット
selected.clear();
document.querySelectorAll('#playerHand .card').forEach(div => {
div.style.background = ''; // ハイライト解除
});
log("あなたはパスしました。", 'player');
passCount++;
if (currentPlayerIndex === lastPlayerIndex) {
clearFieldAndResetTurn();
return;
}
nextTurn();
}
function checkWin(player) {
if (player.hand.length === 0) {
log(`🎉 ${player.name}の勝ち!`, player.isAI ? 'ai' : 'player');
}
}
function renderOpponents() {
const container = document.getElementById('opponentsArea');
container.innerHTML = '';
players.forEach((player, index) => {
if (player.isAI) {
const div = document.createElement('div');
div.className = 'opponent';
const title = document.createElement('strong');
title.textContent = `${player.name} の残りカード: `;
div.appendChild(title);
const count = document.createElement('span');
count.textContent = player.hand.length;
div.appendChild(count);
const handLabel = document.createElement('strong');
//handLabel.textContent = '(手札表示:)';
//div.appendChild(document.createElement('br'));
div.appendChild(handLabel);
const handDiv = document.createElement('div');
handDiv.className = 'opponentHand';
player.hand.forEach(() => {
const backCard = document.createElement('div');
backCard.className = 'card back';
handDiv.appendChild(backCard);
});
div.appendChild(handDiv);
container.appendChild(div);
}
});
}
function render() {
renderPlayerHand();
renderOpponents();
renderTopCards();
document.getElementById('revState').textContent = isReversed ? '革命中🔥' : 'なし';
}
function initialRenderPlayerHand() {
const container = document.getElementById('playerHand');
container.innerHTML = ''; // 初回のみ
// カード表示用の枠
const cardsContainer = document.createElement('div');
cardsContainer.className = 'cards';
// ボタン表示用の枠
const actionsContainer = document.createElement('div');
actionsContainer.className = 'actions';
// containerに追加
container.appendChild(cardsContainer);
container.appendChild(actionsContainer);
const currentPlayer = players[currentPlayerIndex];
if (currentPlayer.isAI) return;
currentPlayer.hand.sort(compareCards);
currentPlayer.hand.forEach((card) => {
const cardId = `${card.suit}-${card.rank}`;
const div = document.createElement('div');
div.className = 'card';
div.dataset.id = cardId;
const isRed = card.suit === '♥' || card.suit === '♦';
div.classList.add(isRed ? 'red' : 'black');
const rankSpan = document.createElement('div');
rankSpan.className = 'rank';
rankSpan.textContent = card.rank;
const suitSpan = document.createElement('div');
suitSpan.className = 'suit';
suitSpan.textContent = card.suit;
div.appendChild(rankSpan);
div.appendChild(suitSpan);
div.onclick = () => {
if (selected.has(cardId)) {
selected.delete(cardId);
div.style.background = '';
} else {
selected.add(cardId);
div.style.background = '#ddd';
}
};
cardsContainer.appendChild(div); //
});
// ボタン類は固定なので一回描画でOK
createActionButtons(actionsContainer);
}
function createActionButtons(container) {
const playBtn = document.createElement('button');
playBtn.textContent = "選んだカードを出す";
playBtn.onclick = () => {
const currentPlayer = players[currentPlayerIndex];
const selectedCards = currentPlayer.hand.filter(card =>
selected.has(`${card.suit}-${card.rank}`)
);
if (!isPlayableSet(selectedCards, topCards)) {
log("❌ その出し方はできません!", 'player');
return;
}
topCards = selectedCards;
lastPlayerIndex = currentPlayerIndex;
passCount = 0;
// 1. UI からカード要素だけ削除
selectedCards.forEach(card => {
const cardId = `${card.suit}-${card.rank}`;
const cardDiv = document.querySelector(`.card[data-id="${cardId}"]`);
if (cardDiv) cardDiv.remove();
});
// 2. 手札から削除
selectedCards.forEach(card => {
const idx = currentPlayer.hand.findIndex(c =>
c.suit === card.suit && c.rank === card.rank
);
if (idx !== -1) currentPlayer.hand.splice(idx, 1);
});
selected.clear();
log(`あなたは ${topCards.map(c => `${c.suit}${c.rank}`).join(' ')} を出しました。`, 'player');
checkWin(currentPlayer);
renderTopCards(); // ← これは場のカードの描画用関数
nextTurn();
};
const passBtn = document.createElement('button');
passBtn.textContent = "パスする";
passBtn.onclick = passTurn;
container.appendChild(playBtn);
container.appendChild(passBtn);
}
function updatePlayerHandState() {
const container = document.getElementById('playerHand');
const currentPlayer = players[currentPlayerIndex];
if (currentPlayer.isAI) {
container.classList.remove('active');
container.classList.add('inactive');
} else {
container.classList.remove('inactive');
container.classList.add('active');
}
}
function renderTopCards() {
const container = document.getElementById('topCardArea');
container.innerHTML = '';
if (topCards.length === 0) {
container.textContent = 'なし';
return;
}
topCards.forEach(card => {
const div = document.createElement('div');
div.className = 'card';
div.dataset.id = `${card.suit}-${card.rank}`;
const isRed = card.suit === '♥' || card.suit === '♦';
div.classList.add(isRed ? 'red' : 'black');
const rankSpan = document.createElement('div');
rankSpan.className = 'rank';
rankSpan.textContent = card.rank;
const suitSpan = document.createElement('div');
suitSpan.className = 'suit';
suitSpan.textContent = card.suit;
div.appendChild(rankSpan);
div.appendChild(suitSpan);
container.appendChild(div);
});
}
function renderPlayerHand() {
// 既に手札描画が済んでる前提(DOMは壊さない)
const currentPlayer = players[currentPlayerIndex];
const container = document.getElementById('playerHand');
if (currentPlayer.isAI) {
container.classList.remove('active');
container.classList.add('inactive');
return;
} else {
container.classList.remove('inactive');
container.classList.add('active');
}
updateCardInteractivity(); // ← ここで使えるカードを更新!
}
function log(message, sender = 'neutral') {
const logDiv = document.getElementById('log');
const p = document.createElement('p');
p.textContent = message;
p.classList.add('log-entry');
if (sender === 'player') p.classList.add('log-player');
else if (sender === 'ai') p.classList.add('log-ai');
else p.classList.add('log-neutral');
logDiv.appendChild(p);
logDiv.scrollTop = logDiv.scrollHeight;
}
// ゲーム開始!
startGame();
CSS
body {
font-family: sans-serif;
padding: 20px;
background: #f7f7f7;
}
button{
}
.card {
display: inline-block;
width: 60px;
height: 90px;
border: 1px solid #aaa;
border-radius: 8px;
margin: 5px;
background: white;
box-shadow: 2px 2px 5px rgba(0,0,0,0.1);
position: relative;
font-weight: bold;
font-size: 18px;
text-align: center;
cursor: pointer;
transition: transform 0.2s;
}
#topCardArea{
height:100px;
padding:10px;
}
#playerHand.inactive {
opacity: 0.4;
pointer-events: none;
}
#playerHand.active {
opacity: 1;
pointer-events: auto;
}
.card:hover {
background: #f0f0f0;
transform: scale(1.05);
}
.card .rank {
position: absolute;
top: 5px;
left: 5px;
font-size: 16px;
}
.card .suit {
position: absolute;
bottom: 5px;
right: 5px;
font-size: 20px;
}
.card.red {
color: red;
}
.card.black {
color: black;
}
#playerHand .card.disabled {
opacity: 0.3;
pointer-events: none;
filter: grayscale(60%);
}
.hand, .opponent {
margin-bottom: 4px;
}
button {
margin-top: 10px;
padding: 6px 12px;
font-size: 16px;
}
.card.back {
background: repeating-linear-gradient(45deg, #666, #666 5px, #999 5px, #999 10px);
color: transparent;
position: relative;
}
.card.back::after {
content: "🂠"; /* カード裏マーク(開発用) */
color: white;
font-size: 24px;
position: absolute;
top: 30%;
left: 20%;
}
#log {
height: 80px;
overflow-y: auto;
padding: 4px;
border: 1px solid #ccc;
background: #fff;
}
.log-entry {
margin: 5px 0;
font-weight: bold;
}
.log-player {
color: blue;
}
.log-ai {
color: crimson;
}
.log-neutral {
color: black;
}
HTML
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view-source:https://hi0a.com/demo/-js/js-game-daifugo/
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