どっちが多い?
どの図形が一番多い?
view source
JavaScript
document.title = 'どっちが多い?';
//どの図形が一番多い?
var canvas = document.createElement('canvas');
var w = document.body.clientWidth;
var h = document.body.clientHeight;
var min = Math.min(w,h);
canvas.setAttribute('width',w);
canvas.setAttribute('height',h);
let demo = document.getElementById('demo');
demo.appendChild(canvas);
var ctx = canvas.getContext('2d');
var buttonContainer = document.createElement('div');
buttonContainer.id = 'buttonContainer';
demo.appendChild(buttonContainer);
document.body.style.overflow = 'hidden';
const textCanvas = document.createElement('canvas');
textCanvas.width = w;
textCanvas.height = h;
textCanvas.style.position = 'absolute';
textCanvas.style.left = '0';
textCanvas.style.top = '0';
textCanvas.style.pointerEvents = 'none'; // ボタン操作の邪魔をしない
demo.appendChild(textCanvas);
const textCtx = textCanvas.getContext('2d');
const allShapeTypes = [
{ type: 'circle', symbol: '●' },
{ type: 'square', symbol: '■' },
{ type: 'triangle', symbol: '▲' },
// { type: 'diamond', symbol: '◆' }
];
const bottomMargin = 60;
let textTimeoutId = null; //
let stage = 1;
let shapes = [];
let shapeColorMap = {};
function assignColors(shapeTypes) {
const numShapes = shapeTypes.length;
const startHue = Math.floor(Math.random() * 360); // ランダム起点
const interval = 360 / numShapes;
shapeColorMap = {};
shapeTypes.forEach((shape, i) => {
const hue = (startHue + i * interval) % 360;
const color = `hsl(${hue}, 70%, 50%)`; // 鮮やかで中明度
shapeColorMap[shape.type] = color;
});
}
function drawTextOnCanvas(text, callback = null) {
if (textTimeoutId !== null) {
clearTimeout(textTimeoutId);
textTimeoutId = null;
}
const size = min / 12;
textCtx.clearRect(0, 0, textCanvas.width, textCanvas.height); // ← テキストだけ消す
textCtx.fillStyle = 'black';
textCtx.font = 'bold ' + size + 'px sans-serif';
textCtx.textAlign = 'center';
textCtx.fillText(text, textCanvas.width / 2, textCanvas.height - 120);
textTimeoutId = setTimeout(() => {
textCtx.clearRect(0, 0, textCanvas.width, textCanvas.height); // ← テキスト消去のみ
if (callback) callback();
}, 3000);
}
function drawTriangle(x, y, size, color) {
ctx.beginPath();
ctx.moveTo(x, y - size);
ctx.lineTo(x - size, y + size);
ctx.lineTo(x + size, y + size);
ctx.closePath();
ctx.fillStyle = color;
ctx.fill();
}
function drawDiamond(x, y, size, color) {
ctx.beginPath();
ctx.moveTo(x, y - size);
ctx.lineTo(x + size, y);
ctx.lineTo(x, y + size);
ctx.lineTo(x - size, y);
ctx.closePath();
ctx.fillStyle = color;
ctx.fill();
}
function drawShape(s) {
ctx.beginPath();
switch (s.type) {
case 'circle':
ctx.arc(s.x, s.y, s.size, 0, Math.PI * 2);
ctx.fillStyle = s.color;
ctx.fill();
break;
case 'square':
ctx.fillStyle = s.color;
ctx.fillRect(s.x - s.size, s.y - s.size, s.size * 2, s.size * 2);
break;
case 'triangle':
drawTriangle(s.x, s.y, s.size, s.color);
break;
case 'diamond':
drawDiamond(s.x, s.y, s.size, s.color);
break;
}
}
function isOverlapping(x, y, size) {
for (let s of shapes) {
let dx = s.x - x;
let dy = s.y - y;
let dist = Math.sqrt(dx * dx + dy * dy);
if (dist < size * 1.2) return true;
}
return false;
}
function generateUniqueCounts(types, baseCount) {
let countValues = [];
// 基準値±1をランダムにシャッフル
const possible = [baseCount - 1, baseCount, baseCount + 1];
while (countValues.length < types.length) {
let val = possible[Math.floor(Math.random() * possible.length)];
if (!countValues.includes(val)) {
countValues.push(val);
}
}
const counts = {};
types.forEach((shape, i) => {
counts[shape.type] = countValues[i];
});
return counts;
}
function generateShapes(shapeTypes) {
shapes = [];
ctx.clearRect(0, 0, canvas.width, canvas.height);
const sizeBase = min * 0.1;
const size = Math.max(min * 0.03, sizeBase - stage * (min * 0.01));
const usableHeight = canvas.height - bottomMargin;
const cellSize = size * 2.4; // セル間隔 = 図形サイズの約3倍
const cols = Math.floor(canvas.width / (cellSize));
const rows = Math.floor(usableHeight / cellSize);
const totalCells = cols * rows;
let baseCount = 4 + stage - shapeTypes.length;
const maxBase = Math.floor(totalCells / shapeTypes.length); // 1形状あたりの最大数
baseCount = Math.min(baseCount, maxBase, 9); // さらに9個上限も維持
const counts = generateUniqueCounts(shapeTypes, baseCount);
// グリッド座標の一覧を作ってシャッフル
let gridPositions = [];
for (let r = 0; r < rows; r++) {
for (let c = 0; c < cols; c++) {
let x = c * cellSize + cellSize / 2;
let y = r * cellSize + cellSize / 2;
gridPositions.push({x, y});
}
}
gridPositions.sort(() => Math.random() - 0.5); // ランダム配置
let gridIndex = 0;
shapeTypes.forEach(shape => {
const count = counts[shape.type];
const color = shapeColorMap[shape.type];
for (let i = 0; i < count; i++) {
if (gridIndex >= gridPositions.length) break; // セルが足りないときは打ち切り
let base = gridPositions[gridIndex++];
let jitter = cellSize * 0.3; // ゆらぎの大きさ
let x = base.x + (Math.random() - 0.5) * jitter;
let y = base.y + (Math.random() - 0.5) * jitter;
shapes.push({ x, y, type: shape.type, color: color, size });
}
});
shapes.forEach(drawShape);
if(stage < 3){
drawTextOnCanvas(document.title);
} else {
drawTextOnCanvas(stage);
}
return counts;
}
function getMostCommon(counts) {
let max = -1;
let top = null;
for (let type in counts) {
if (counts[type] > max) {
max = counts[type];
top = type;
}
}
return top;
}
function createButtons(shapeTypes, correctType) {
buttonContainer.innerHTML = '';
let buttons = [];
shapeTypes.forEach(shape => {
const btn = document.createElement('button');
btn.textContent = shape.symbol;
const color = shapeColorMap[shape.type];
btn.style.color = color;
btn.onclick = () => {
buttons.forEach(b => b.disabled = true);
if (shape.type === correctType) {
drawTextOnCanvas('正解!', () => {
stage++;
startStage();
});
} else {
drawTextOnCanvas('不正解…', () => {
if(stage>4){
stage--;
}
startStage();
});
}
};
buttons.push(btn);
buttonContainer.appendChild(btn);
});
}
function startStage() {
let addShapes;
if (stage <= 3) {
addShapes = 2;
} else if (stage <= 6) {
addShapes = 3;
} else {
// stage 7以降は交互にする(7→2つ, 8→3つ, 9→2つ, ...)
addShapes = stage % 2 === 1 ? 2 : 3;
}
const currentShapes = allShapeTypes.slice(0, Math.min(allShapeTypes.length, addShapes));
assignColors(currentShapes);
const counts = generateShapes(currentShapes);
const correct = getMostCommon(counts);
createButtons(currentShapes, correct);
}
startStage();
CSS
#buttonContainer {
position: absolute;
bottom: 0;
width: 100%;
display: flex;
justify-content: center;
gap: 0;
}
#buttonContainer button {
flex: 1;
font-size: 2em;
padding: 12px 0;
border: 1px solid #999;
background: rgba(255,255,255, 0.6);
cursor: pointer;
border-radius: 0;
}
#buttonContainer button:hover{
background: #aaaaaa;
}
HTML
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view-source:https://hi0a.com/game/most-common-shape/
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